Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts
Sunday, February 4, 2018
Sunday, February 22, 2015
A New Culture of Learning
A New Culture of Learning: Cultivating the Imagination for a World of Constant Change by Douglas Thomas, John Seely Brown
This book just reminded me of so much I’ve talked about with some of my colleagues over the last few years. It emphasises the relevance of MMOG and MMORPG’s and the lessons from them for 21st Century learning. It talks about participants creating their own collective learning in spaces like online forums in order to help themselves get better (learn).
It talks about the power of the collective and references such things as Kiva and other microfinance operations.
Its an excellent and easy read.
1 ARC-OF-LIFE LEARNING
What happens to learning when we move from the stable infrastructure of the twentieth century to the fluid infrastructure of the twenty-first century, where technology is constantly creating and responding to change? The answer is surprisingly simple. Ironically, this requires environments that are bounded yet provide complete freedom of action within those boundaries. This familiar dynamic, in fact, structures all our contemporary notions of play, games, and imagination. Play can be defined as the tension between the rules of the game and the freedom to act within those rules. But when play happens within a medium for learning—much like a culture in a petri dish—it creates a context in which information, ideas, and passions grow.
Play, questioning, and—perhaps most important—imagination lie at the very heart of arc-of-life learning. Children, for instance, embrace play as a central part of how they experience the world, and they learn that questioning the world is one of the key ways they can understand it.
The new culture of learning actually comprises two elements. The first is a massive information network that provides almost unlimited access and resources to learn about anything. The second is a bounded and structured environment that allows for unlimited agency to build and experiment with things within those boundaries.
It is the combination of the two, and the interplay between them, that makes the new culture of learning so powerful.
In the twenty-first century, how do we cultivate the imagination?
I really like the interplay of unlimited agency for a learner within a bounded environment. It reminds me of some of the presentations I was doing back in the early 2000’s when I was first running individual programmes with students running their own timetables and I was creating and giving presentations with titles such as Structure Behind the Chaos. It was easy for someone to walk in and perceive 60 students all doing their own thing and just doing what they wanted, but there actually needs to be structure behind that kind of programme for it to be as effective aspkossible and focus learners in on what the need. That structure is not always immediately apparent from the outside, but without it the student agency could turn to apathy.
2 A TALE OF TWO CULTURES
For most of the twentieth century our educational system has been built on the assumption that teaching is necessary for learning to occur. Accordingly, education has been seen as a process of transferring information from a higher authority (the teacher) down to the student. This model, however, just can’t keep up with the rapid rate of change in the twenty-first century. It’s time to shift our thinking from the old model of teaching to a new model of learning.
The ultimate endpoint of a mechanistic perspective is efficiency: The goal is to learn as much as you can, as fast as you can. In this teaching-based approach, standardisation is a reasonable way to do this, and testing is a reasonable way to measure the result. The processes that necessarily occur to reach the goal, therefore, are considered learning should be viewed in terms of an environment—combined with the rich resources provided by the digital information network—where the context in which learning happens, the boundaries that define it, and the students, teachers, and information within it all coexist and shape each other in a mutually reinforcing
Typically, when we think of a culture, we think of an existing, stable entity that changes and evolves over long periods of time. Individuals can choose to join cultures, but no individual can create one.
primary difference between the teaching-based approach to education and the learning–based approach is that in the first case the culture is the environment, while in the second case, the culture emerges from the environment—and grows along with second difference is that the teaching-based approach focuses on teaching us about the world, while the new culture of learning focuses on learning through engagement within the world.
This reminds me of a conversation I had with a teacher I was co-teaching with last year. We talked about possibly changing the whole structure of what we were doing because the learners weren't completing things as quickly as we wanted. But then we managed to reflect and review what our purpose for learning was. We realised that we could standardise things and get more finished quicker or “in a more efficient way,” but this wouldn't necessarily lend itself to better learning just completion. So we went another way with helping learners develop the boundaries within their environment but still maintain that learner agency.
3 EMBRACING CHANGE
“No man ever steps in the same river twice, for it’s not the same river and he’s not the same man.”
In the traditional view of teaching, information is transferred from one person (the teacher) to another (the student).
major pitfall of the twentieth century’s teaching model—namely, the belief that most of what we know will remain relatively unchanged for a long enough period of time to be worth the effort of transferring
As information is constantly produced, consumed, updated, and altered, new practices of reading, writing, thinking, and learning have evolved with it.
Children use play and imagination as the primary mechanisms for making sense of their new, rapidly evolving world.
In a world of near-constant flux, play becomes a strategy for embracing change, rather than a way for growing out of it.
The challenge is to find a way to marry structure and freedom to create something altogether new.
I really like the concept about play being a strategy for embracing change rater than growing out of it. I still think there is much we cold do with games like Minecraft in the classroom to help kids understand and embrace their changing future, just not sure how to do it yet.
4 LEARNING IN THE COLLECTIVE
In the new culture of learning, people learn through their interaction and participation with one another in fluid relationships that are the result of shared interests and opportunity.
In communities, people learn in order to belong.
In a collective, people belong in order to learn.
Communities derive their strength from creating a sense of belonging, while collectives derive theirs from participation.
I think our new eldership structure is perhaps a bit of a starting road towards collective rather than community with teams forming because of people passion to learn and further that particular aspect of our school. I’m hoping this reaps benefits across the whole school and from that collective feeling across everywhere.
5 THE PERSONAL WITH THE COLLECTIVE
But is public versus private really the best way to frame the distinction anymore? Perhaps the fact
that the boundary between the two is becoming so permeable indicates a need for a new way to think about the differences between them. We suggest a framework that has elements of both but involves intertwining and remixing—rather than opposing—domains: the personal combined with the collective.
Collectives, unlike the larger notion of the public, are both contextual and situated,
Sharing something personal with a collective, therefore, is very different from taking something private and putting it into the public domain.
We see collectives as the creations of play and imagination in an era of digital media. They are, in that sense, a product of a changing world that can no longer focus on a single, national sense of community. But collectives are also a nearly infinite set of resources that any individual can selectively tap into and participate in as part of his or her own identity.
approaching some of our biggest challenges—whether financial, environmental, or health-care related—in terms of the collective has led to the development of meaningful solutions.
Kiva is dedicated to microfinance—lending very small amounts of money to people in the world’s poorest regions to effect economic and social change. Funding for small projects had previously not been possible, since small loans are typically too costly for banks and other traditional financial institutions to provide. Yet as of July 2010, Kiva had loaned $147 million to more than 370,000 recipients in 200 countries using the World Wide Web as a platform. The average size of each loan was roughly $200, and the repayment rate greater than 98%.
children who live in lower-income homes perform significantly less well in school as a direct result of poor educational attitudes and a lack of exposure to educational resources at home.
I’ve been involved with Kiva for a couple of years now, and it completely amazes me how the loans are pretty much always paid back. One of the best things outside of school Ive been made aware of in the last few years,
6 WE KNOW MORE THAN WE CAN SAY
Different people, when presented with exactly the same information in exactly the same way, will learn different things.
Students learn best when they are able to follow their passion and operate within the constraints of a bounded environment.
Both of those elements matter. Without the boundary set by the assignment of playing the prelude, there would be no medium for growth. But without the passion, there would be nothing to grow in the medium. Yet the process of discovering one’s passion can be complicated.
Consider a student who loves basketball, for example. A physics teacher might be tempted to take advantage of that interest by writing a problem set concerning gravity, force, and acceleration within the context of the sport. She might want to ask, “At what angle and with what force must a person shoot a ball to make a basket 20 feet away?” In doing so, she might think she has engaged the passion and imagination of the basketball enthusiast. But in reality she has done little more than cloak a typical physics problem with a basketball theme. Now, imagine asking the question a little differently: “What is the best way to shoot a basketball?” If the student has a true interest in the game, he will have seen countless times that the best players all use jump shots to score points, and that those jump shots all share similar mechanics. Now the student may become curious: “Why is that? What do they have in common?” He may turn to physics for an answer, but that will tell him only part of the story. Knowing the physics of how a jump shot works doesn’t explain why it is the best way to do it. So he continues to dig. Where he will go with this line of inquiry is anyone’s guess—it could be history, math, anatomy, physiology, sports psychology, or something else entirely. The point is that no matter what direction he goes in or what he finds, more questions await. And the questions he asks are limited only by his imagination.
Inquiry is the process by which we ask not “What is it that we know?” but “What are the things that we don’t know and what questions can we ask about them?”
Game worlds are meritocracies—leaders and players are subject to the same kinds of assessment—and after-action reviews are meaningful only as ways of enhancing performance (whether individual or group).
- Understand the power of diversity.
- Thrive on change.
- See learning as fun.
- Live on the edge.
- Collective Indwelling
Such a close relationship between games and effective assessment- how can we make the most of that? Great example to illustrate true integration. Used this with staff at induction and it seemed to help some understand the difference between the old thematic approach and true integration.
And again, passion is being highlighted.
7 KNOWING, MAKING, AND PLAYING
The truism, “you live, you learn,” lies at the heart of the new culture of learning. A lifelong ability to learn has given human beings all kinds of evolutionary advantages over other animals. It is our killer app.
Up to and through the better part of the twentieth century, regarding knowledge as a static, easily transmitted what made sense, and it was the primary principle we used to shape our understanding of learning and education.
In the twenty-first century, however, knowledge is becoming less a question of “What is the information?” and more of a “Where is the information?”
When we build, we do more than create content.
Learning now, therefore, goes far beyond a simple transfer of information and becomes inextricably bound with the context that is being created.
Since many of the places we now look for information do not carry the institutional warrants that have traditionally been used as markers for accuracy or truth, learning to navigate through and evaluate them—an expanded notion of literacy—is now critically important. We need to learn to read in a whole new way.
What we do in play may best express the sense of becoming. Whatever one accomplishes through play, the activity is never about achieving a particular goal, even if a game has a defined endpoint or end state. It is always about finding the next challenge or becoming more fully immersed in the state of play. In play, therefore, learning is not driven by a logical calculus but by a more lateral, imaginative way of thinking and feeling instead.
The three dimensions of learning—knowing, making, and playing—are already beginning to emerge within the fabric of the digital world itself:
Expanded notion of literacy is critically important- learning needs to go far beyond a simple transfer of information
8 HANGING OUT, MESSING AROUND, AND GEEKING OUT
Hanging Out
At the most basic level, participation in digital environments requires a sense of “learning to be,” which is more about acquiring certain social practices that give meaning to experiences than it is about any kind of abstract notion of knowledge as a thing or set of facts.
Messing Around
“When messing around, young people begin to take an interest in and focus on the workings and content of the technology and media themselves, tinkering, exploring, and extending their understanding.”
The function of play in messing around, above all else, is to unpack and experiment with the familiar.
For some users in digital environments, messing around, which is characterized by Ito as “open-ended,” “self-taught,” and “loosely goal directed” follows from hanging out.
Geeking Out
The final stage of participation, geeking out, is the most complicated.
The richness of experience and social agency produced by hanging out and the sense of embodiment and personal agency created by messing around, combined with the sense of making, produces what we think is the ultimate goal of indwelling: learning.
Geeking out provides an experiential, embodied sense of learning within a rich social context of peer interaction, feedback, and knowledge construction enabled by a technological infrastructure that promotes “intense, autonomous, interest driven” learning.
This kind of learning highlights the importance of understanding the power of collaboration.
9 THE NEW CULTURE OF LEARNING FOR A WORLD OF CONSTANT CHANGE
When we think about what a new educational environment might look like in the twenty-first century, we can imagine a number of things.
Imagine an environment that is constantly changing. Imagine an environment where the participants are building, creating, and participating in a massive network of dozens of databases, hundreds of wikis and websites, and thousands of message forums, literally creating a large-scale knowledge economy.
Imagine an environment where participants are constantly measuring and evaluating their own performances, even if that requires them to build new tools to do it.
Imagine an environment where user interface dashboards are individually and personally constructed by users to help them make sense of the world and their own performance in it.
Imagine an environment where evaluation is based on after-action reviews not to determine rewards but to continually enhance performance.
Imagine an environment where learning happens on a continuous basis because the participants are internally motivated to find, share, and filter new information on a near-constant basis.
When people stop learning in a game, they lose interest and quit. When understood properly, therefore, games may in fact be one of the best models for learning and knowing in the twenty-first century.
Why? Because if a game is good, you never play it the same way twice.
his or her maximum potential, and in order to do so, each player’s character must successfully fulfill the specific responsibilities of its class. Perhaps most important, however, is that each stage is highly indeterminate; players only know what to expect in a very general sense. The monsters they face have a certain degree of artificial intelligence, meaning that they will respond to the context in different ways depending
That moment of fusion between unlimited resources and a bounded environment creates a space that does not simply allow for imagination, it requires it. Only when we care about experimentation, play, and questions more than efficiency, outcomes, and answers do we have a space that is truly open to the imagination.
And where imaginations play, learning happens.
The most important part of the above: Only when we care about experimentation, play, and questions more than efficiency, outcomes, and answers do we have a space that is truly open to the imagination.
This really is an amazingly easy and though provoking read. Its well worth the effort. Backs up a lot of thinking around inquiry learning, experimentation, the value of playing and games including online games.
Wednesday, February 11, 2015
Non traditional Schools
The Article
The best games are those that can be used in multiple classrooms at all grade levels.
A school, though, is only as good as its teachers and the vital role they play in education is often forgotten,
There is an emphasis on producing curriculums which teachers can just follow. For us it has always been about helping teachers become designers of the curriculum and empowering them to create materials that will engage kids in learning and help them become 21st century citizens.”
The best games are those that can be used in multiple classrooms at all grade levels.
A school, though, is only as good as its teachers and the vital role they play in education is often forgotten,
There is an emphasis on producing curriculums which teachers can just follow. For us it has always been about helping teachers become designers of the curriculum and empowering them to create materials that will engage kids in learning and help them become 21st century citizens.”
Saturday, January 17, 2015
Show Your Work by Austin Kleon
The most successful, regardless of their profession, have built sharing into their routine.
Instead of maintaining absolute secrecy and hoarding their work, they’re open about what they’re working on, and They’re consistently posting bits and pieces of their work, their ideas, and what they’re learning online.
“Give what you have. To someone, it may be better than you dare to think.” —Henry Wadsworth Longfellow
Rather than lone wolf, There’s a healthier way of thinking about creativity that the musician Brian Eno refers to as “scenius.” Under this model, great ideas are often birthed by a group of creative individuals—artists, curators, thinkers, theorists, and other tastemakers—who make up an “ecology of talent.” If you look back closely at history, many of the people who we think of as lone geniuses were actually part of “a whole scene of people who were supporting each other, looking at each other’s work, copying from each other, stealing ideas, and contributing ideas.”
This is where twitter and blogging are so immensely powerful, and I would say-for those of us in remote areas- vital.
Good work isn’t created in a vacuum, and that creativity is always, in some sense, a collaboration, the result of a mind connected to other minds.
Share what you love, and the people who love the same things will find you.
Again, I have made more connections in the last 12 months using twitter than at any other time in my career, and that is when Im living and working in a really remote area.
“Find your voice, shout it from the rooftops, and keep doing it until the people that are looking for you find you.” — Dan Harmon
It sounds a little extreme, but in this day and age, if your work isn’t online, it doesn’t exist. We all have the opportunity to use our voices, to have our say, but so many of us are wasting it. If you want people to know about what you do and the things you care about, you have to share.
Ahh, good back up for my self imposed mission for the year!
“A lot of people are so used to just seeing the outcome of work. They never see the side of the work you go through to produce the outcome.” —Michael Jackson
But human beings are interested in other human beings and what other human beings do. “People really do want to see how the sausage gets made.”
Same as student learning- we insist on kids showing process, not just finished products. Need to do the same with ourselves.
Audiences not only want to stumble across great work, but they, too, long to be creative and part of the creative process. By letting go of our egos and sharing our process, we allow for the possibility of people having an ongoing connection with us and our work, which helps us move more of our product.
“In order for connection to happen, we have to allow ourselves to be seen—really seen.” —Brené Brown
Be vulnerable
“You have to make stuff,” said journalist David Carr when he was asked if he had any advice for students. “No one is going to give a damn about your résumé; they want to see what you have made with your own little fingers.”
Become a documentarian of what you do. Start a work journal: Write your thoughts down in a notebook, or speak them into an audio recorder. Keep a scrapbook. Take a lot of photographs of your work at different stages in your process. Shoot video of you working. This isn’t about making art, it’s about simply keeping track of what’s going on around you.
“Put yourself, and your work, out there every day, and you’ll start meeting some amazing people.” —Bobby Solomon
Once a day, after you’ve done your day’s work, go back to your documentation and find one little piece of your process that you can share. Where you are in your process will determine what that piece
If you’re in the very early stages, share your influences and what’s inspiring you. If you’re in the middle of executing a project, write about your methods or share works in progress. If you’ve just completed a project, show the final product, share scraps from the cutting-room floor, or write about what you learned.
Great advice
The tagline at dribbble.com: “What are you working on?” Stick to that question and you’ll be good. Don’t show your lunch or your latte; show your work.
Don’t worry about everything you post being perfect.
Don’t say you don’t have enough time. We’re all busy, but we all get 24 hours a day. People often ask me, “How do you find the time for all this?” And I answer, “I look for it.”
Don’t let sharing your work take precedence over actually doing your work. If you’re having a hard time balancing the two, just set a timer for 30 minutes. Once the timer goes off, kick yourself off the Internet and get back to work.
Always remember that anything you post to the Internet has now become public.
“If you work on something a little bit every day, you end up with something that is massive.” —Kenneth Goldsmith
“Carving out a space for yourself online, somewhere where you can express yourself and share your work, is still one of the best possible investments you can make with your time.” —Andy Baio
Absolutely everything good that has happened in my career can be traced back to my blog. My books, my art shows, my speaking gigs, some of my best friendships—they all exist because I have my own little piece of turf on the Internet.
Don’t think of your website as a self-promotion machine, think of it as a self-invention machine. Online, you can become the person you really want to be. Fill your website with your work and your ideas and the stuff you care about. Over the years, you will be tempted to abandon it for the newest, shiniest social network. Don’t give in. Don’t let it fall into neglect. Think about it in the long term. Stick with it, maintain it, and let it change with you over time.
“Do what you do best and link to the rest.” —Jeff Jarvis
You should always share the work of others as if it were your own, treating it with respect and care.
Online, the most important form of attribution is a hyperlink pointing back to the website of the creator of the work. This sends people who come across the work back to the original source. The number one rule of the Internet: People are lazy. If you don’t include a link, no one can click it. Attribution without a link online borders on useless: 99.9 percent of people are not going to bother Googling someone’s name.
Don’t share things you can’t properly credit. Find the right credit, or don’t share.
Words matter. Artists love to trot out the tired line, “My work speaks for itself,” but the truth is, our work doesn’t speak for itself. Human beings want to know where things came from, how they were made, and who made them. The stories you tell about the work you do have a huge effect on how people feel and what they understand about your work, and how people feel and what they understand about your work effects how they value it.
“‘The cat sat on a mat’ is not a story. ‘The cat sat on the dog’s mat’ is a story.” —John le Carré
Everybody loves a good story, but good storytelling doesn’t come easy to everybody. It’s a skill that takes a lifetime to master. So study the great stories and then go find some of your own. Your stories will get better the more you tell them.
Telling stories is SO important.
“The impulse to keep to yourself what you have learned is not only shameful, it is destructive. Anything you do not give freely and abundantly becomes lost to you. You open your safe and find ashes.” —Annie Dillard
No matter how famous they get, the forward-thinking artists of today aren’t just looking for fans or passive consumers of their work, they’re looking for potential collaborators, or co-conspirators.
If you want fans, you have to be a fan first. If you want to be accepted by a community, you have to first be a good citizen of that community
If you’re only pointing to your own stuff online, you’re doing it wrong. You have to be a connector. The writer Blake Butler calls this being an open node. If you want to get, you have to give. If you want to be noticed, you have to notice. Shut up and listen once in a while. Be thoughtful. Be considerate. Don’t turn into human spam. Be an open node.
Make stuff you love and talk about stuff you love and you’ll attract people who love that kind of stuff. It’s that simple.
“Compulsive avoidance of embarrassment is a form of suicide.” If you spend your life avoiding vulnerability, you and your work will never truly connect with other people. Keep your balance. You have to remember “The trick is not caring what EVERYBODY thinks of you and just caring about what the RIGHT people think of you.” —Brian Michael Bendis
Powerful quote
The first step in evaluating feedback is sizing up who it came from. You want feedback from people who care about you and what you do. Be extra wary of feedback from anybody who falls outside of that circle.
“Above all, recognize that if you have had success, you have also had luck—and with luck comes obligation. You owe a debt, and not just to your gods. You owe a debt to the unlucky.” —Michael Lewis
If you look to artists who’ve managed to achieve lifelong careers, you detect the same pattern: They all have been able to persevere, regardless of success or failure.
When you feel like you’ve learned whatever there is to learn from what you’re doing, it’s time to change course and find something new to learn so that you can move forward. You can’t be content with mastery; you have to push yourself to become a student again.
Look for something new to learn, and when you find it, dedicate yourself to learning it out in the open. Document your progress and share as you go so that others can learn along with you. Show your work, and when the right people show up, pay close attention to them, because they’ll have a lot to show you.
Document your progress and share as you go so that others can learn along with you. Show your work, and when the right people show up, pay close attention to them, because they’ll have a lot to show you.
One of my regret at TKAS is that I didn't manage to document the process as fully as I should have in the first three years. One of the only things I would do differently if I had my time over!
Tuesday, December 16, 2014
Sunday, March 16, 2014
Doing What Comes Naturally
The Link
Why is it automatically assumed that students have to be controlled? Why does this idea have such a strong grip on how we view education? The answer is pretty basic: fear of losing control. I call this the primal fear of most teachers. Teachers have nightmares of people especially their principals leveling this criticism: They don’t have control of their classes. To most teachers, this is tantamount to saying that they are incompetent and irresponsible. Social media and technology represent something teachers can’t control so no wonder it is such a threat to them and everything they have been taught about education.
Why is it automatically assumed that students have to be controlled? Why does this idea have such a strong grip on how we view education? The answer is pretty basic: fear of losing control. I call this the primal fear of most teachers. Teachers have nightmares of people especially their principals leveling this criticism: They don’t have control of their classes. To most teachers, this is tantamount to saying that they are incompetent and irresponsible. Social media and technology represent something teachers can’t control so no wonder it is such a threat to them and everything they have been taught about education.
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